It's theoretically possible to make her into a Wonderer by training traps, but I find no reason to turn her into an item class. Traits: - Reasonably tough and does decent damage. Bard is a powerful item class because of it's powerful debuff bonus that clears all status ailments in one or two turn. Usually training potions is a tedious task but since Roberto already has them, he'll be a powerful assets to any combat or hybrid unions.
It is possible to turn Roberto into a Thief by training his explosives, but it's a pointless exercise since Bard suits him much better and Thief's item focus characteristic often gets in the way. Primary Role: Debuffer, Reviver Lotions Secondary Role: Damager Gaou starts out as a Hunter thanks to his very high level lotion skills, which makes him an excellent supporter.
He doesn't require much training because it's not possible for him to turn into other classes, but you might want to train his combat arts because he's the only one that can wield the powerful Obsidian remnant weapon, which comes with its own battlefield clearing weapon art. Primary Role: Damager Secondary Role: Item User Allan starts out as the Deathknight, the ultimate class for dual power grip sovani, thus he can't change into other classes.
He has some levels in explosives and traps and he could learn shards, thus you might want to make him an item user. However, he does the most damage with combat skills and he has weapon art later, therefore he has a place in pure combat unions as well.
Personally I won't bother with Allan because I have more powerful characters in stock, however his final weapon does look cool and does a lot of damage, if you train him properly.
He has some Invocation skills, however I recommend shutting it off since they get in the way more than being helpful, and his low INT means he won't do much damage with them. Primary Role: Healer, Debuffer, Tanker Paladin , Morale Booster Secondary Role: Damager Paris starts out as a Paladin, and a good one at that because of his powerful Psionic skills as well as Remedies skills which make him excellent support in hybrid unions.
He even gets Wards in late game which further enhance his support role. He doesn't do that much physical damage, mainly due to his weapon, but then his psionic skills make up for it. In theory, he could become a Commander if you train his wards hard enough, but Paladin suits him much better because it offers damage reduction which complements to his support skills. Primary Role: Mystic Damager Secondary Role: Damager Kate starts out as a Druid, which is a massive disadvantage because she isn't using a two-handed weapon, thus she can't bring out the class's full potential.
However, her skill set doesn't allow her to change into anything else apart from Thief, which is even more inappropriate. Thus, I recommend avoid hiring her because if you need powerful hex users, Yuniver or Zolean is a much better choice. Aside from the class problem though, she's a fairly powerful hex user that's also decent in physical attacks. Starting skills: Two-handed staff Evocations Learned skills: Hexes BR 51 -Recommended but not essential Lotions BR 63 -Recommended for emergencies Traits: - Doesn't have much traits since she basically specializes in evocations and not much else.
Primary Role: Mystic Damager Secondary Role: Debuffer if you take the trouble to train her Lotion, which is entirely unnecessary Sheryl is a powerful marksman with her high level evocation skills, and after unlocking hexes she is a decent mystic user. I personally didn't hire her because she only has two mystic arts which prevent her from getting higher rank mystic classes, and they are many other mystic users with more skills.
Still, if you need more long-range casters, or if you're trying to build a long-range mystic union, Sheryl could be useful. If you're using her actively, try not to use her combat arts to prevent her changing into Mysticknight, but then her physical attack is so weak you won't want to anyway. Primary Role: Healer, Debuffer, Item User Secondary Role: Morale Booster Irina starts out as a Scholar, which is one of the hardest class to achieve in the game simply because it's requirements are dangerously close to the item classes, which are easier to obtain.
It requires a balance of mystic and item skills while having INT value between 41 and 47 because any more than that and you'll get the item class instead.
Unfortunately, Scholar is also the easiest class to lose because you'll change into a rank 5 item class as soon as you have over 47 INT or STR unless you stop using item skills immediately after getting this class. Irina has the same problem because she'll easily change into a Hunter or Wonderer if you overuse her item skills. Thus, to prevent that from happening you must disable both her lotions and traps.
For lotion you can just disable the eye cream because other skills are very situational. Don't get me wrong, both Hunter and Wonderer are decent item classes, but a Scholar suits her better still because of the instant KO immunity, which ensures her survival from Curse and instant-kill effects from attacks. Ultimately however, the best class for Irina is the Alchemist class, because she has 3 item arts to benefit from it and best of all it also has immunity to instant KO attacks.
Thus, the best way of training her is to disable her item skills until you unlocked shards, then train that until she turns into Alchemist, then only re-enable all her skills. This allows her to jump straight from Scholar to Alchemist without losing the immunity to instant KO benefit. Trivia: Later in the game Irina will ask for the Nightbloom, a powerful remnant katana.
Many gamers prefer to give that to Emmy instead because they believe that giving it to Irina is a waste since she can't do much damage with it. This makes her essential in mystic unions because the massive AP tank allows them to unleash powerful skills continuously in long battles, and after the AP is used up she could just start tossing shards until its recharged.
He's an excellent candidate for Sage or Thaumaturge but you'll need to train his evocations from the ground up. In Zolean's case a Sage is easier to obtain because his hex level is higher than other skills, but a Thaumaturge suits him better because all his mystic arts are offensive.
His skills set means there are no other classes possible, and that means no training is required to use him effectively. He's also the only one that can wield the Daedalus, an extremely powerful remnant weapon.
However, because he also has powerful hexes and decent invocations, he's the perfect candidate for Thaumaturge or Sage. Thaumaturge will suit him better but will require slightly more work because his invocation isn't as high level as his hexes.
If you're into pure mystic groups, Yuniver is a must have. Primary Role: Damager, Leader Bel'kwinith's Fury Secondary Role: Tanker Bilqis's HP bonus Duke of Ghor starts out as Axman, a super-powerful one at that because of his Bilqis, which is an extremely powerful remnant weapon, and the axman class further increase it's damage to extreme levels.
Thus, I don't recommend changing him into any other class because he's the perfect damage disher and a must have for pure combat unions. His remnant art, Bel'kwinith's Fury, is so powerful that only the strongest rare monsters and bosses can survive a single hit from it A single critical hit can do over , damage. I highly recommend hiring him and take some trouble to train his combat arts, it'll make boss fights quite a bit easier. However, after unlocking invocations she could dish out some damage as well using her high INT.
She's the perfect candidate for Bishop since her high level remedies means that she's guaranteed to change into one simply by training invocations. Primary Role: Mystic Damager, Morale Booster, Healer, Debuffer Secondary Role: Damager Wyngale starts out as a Cleric, which is a surprise since he has so many mystic arts that a mystic class would be so much better for him.
Still, even in Cleric class he's a formidable mystic user with all sorts of skills at his disposal. I recommend disabling his trap skills since they get in the way of his many mystic arts. Wyngale is a perfect candidate for Warlock, the highest rank and most powerful msytic class, because his skills set means that its possible for him to learn every arcana available.
Still, getting every arcana is a difficult job thus you might want to settle for Commander instead since training wards is a lot easier, but its worth the effort. Either way, a Warlock or even Commander is a much better fit than Cleric so you should take the trouble of training him. Don't get me wrong, it's not essential, but it's worth the effort.
He's also a candidate for the Ninja class because of his Katana skills, and the fact that he starts with Cleric class means that getting the Ninja class is pretty straightforward by simply training his quad wield and weapon skills, however a mystic class still suits him much better. Starting skills: Power Grip katana Invocations Evocations Explosives Shards Learned skills: Hexes BR 73 -Recommended but not essential Lotions BR 83 -Recommended for emergencies Traits: - The only true item focus character among all unique leaders, but has fairly strong physical and mystic skills too.
She has MAX level explosives, very high level katana skills, and some high level evocations and invocations as well. This makes her useful in any kind of union, be it combat, mystic, hybrid, item or even support thanks to her Moonlight shards and she even learns Lotion. Although she starts out as a Thief, her high level shard skills mean that she automatically turns into Alchemist after some battles and stat gains.
It's possible to stop that change by using her explosives so that her shard level is way below it, but I find no reason to do that because Alchemist is by far the best item class in the game albeit the Thief's Slowdown effect is highly useful. I recommend hiring her even if it means replacing one of your lesser characters. She does have little HP at the beginning though thus you might not want to make her the union leader. Trivia: After getting the Witch's Seal, she'll be able to perform Dual Snowpedal, which requires Khrynia to be leader and Irina in the same union.
It's an imitation of the Twin Snowpedal used by Hannah and Hinnah, and it's just as lethal. However, unlike Wyngale, he starts out as a Sage, which is perfect for him. He's also a potential candidate for Warlock but you'll have to train his psionics from the ground up.
I personally think Sage is already ideal for him though, so it's up to you whether you want to take the trouble. ZeUs 29 Jan, pm. Thanks for the guide! Could you add a link to the availability of unique leaders on the wiki site? Just before section 2. Avataristche 8 Jan, am. More topics from this board How do I beat gates of hell? Build 2 Answers How do I equip party members?
Build 2 Answers How do I beat Jager? Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: reiondel reiondel 12 years ago 1 He never did though. As soon as he asked if he should learn Remedies, I told him to do so. And then he immediately had Remedies in his Arts. So do these commands when leaders ask what they should focus on after training, do they actually affect skills? It seems like they are all premeditated and programmed to learn specific arts.
Idk though. Any thoughts? Baulson might have completely different upgrade tree in the PC version. Because if the character have Weapon Art as its top skill - he WILL learn it anyways, no matter which else weapon he asks. Haven't heard about some stupid "dead ends" ever. If only this is not a bug Be warned that he will still try to upgrade his previously equipped weapon.
Eventually, he went to Champion's Harpoon and now just upgraded to Naginata. I upgraded his weapon via component gathering, so I'm not sure if it's in his default BR-based weapon tree. Naginata will be upgraded to Fafnirsbane finally - that is what my Baulson's did. What BR are you? I had Heaven's Door unlocking at But it's not really that good as you hear on certain Forums. Although Baulson has Str he only does about 60k damage!
Yeah, you're right. Fafnirsbane attack rating is though, which I think Milton's Meteor Virtutis is the only thing that comes close at Perhaps it's a fair trade off? I'm thinking of still keeping Baulson. Aqaab , 18 April UTC. I gave him the ancient naginata from the cyclops boss in aveclyff and once he got that it seems he jumped like 3 or 4 steps in his upgrade-path. He now wants to make a naginata.
He had the lance of longinus before and iirc his upgrading wasn't affected by that. If you craft him a final upgrade weapon he will usually keep it. Same with Enchanted, Mystic Route.
If you craft a Superlative Glaive then he may upgrade it. I've never learnt Heaven's Door with him though. Mikeyakame , 9 June UTC. Honestly, I've had this guy since the Baulson Quest in the beginning, has all the healing maxed to revive my dead Final Fantasy players but regardless of telling Baulson to train magic skills, etc.
He just continues on his own with leveling his combat swings and now is primed and ready to receive his special weapon art from upgrading his glaive but I truly have no use for a combat swinging healer which only that adds great mystical bonuses but hardly anything else. Bigger fish in the pond and I weep at this since I've had him in battle throughout it all.
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