Which board game has the most variations




















But like everything that a lot of people spend a lot of time on, a whole specialist language has built up around board games, not least of which is the various genres that tabletop games get grouped into. What makes a living card game different to a trading card game, and is that the same as an expandable deck game?

What do you actually do in a worker-placement board game? Board games with no theme at all, or what theme is offered is so disconnected from the actual experience of playing that it might as well not be there. Draughts and Go are the purest examples of abstracts, while chess - with its set of named pieces and suggestion of historical warfare - is relatively thematic by the standards of the category. Sometimes the control can come through denying access to areas rather than taking them yourself - it could be argued that Scrabble is an example of the genre!

Campaign board games are defined by individual plays following a series of connected scenarios, where the actions and outcome of one scenario will usually affect the next. Legacy board games are a specific type of campaign game where your choices and actions cause you to make permanent often physical changes to the game and its components, such as applying stickers to the board or tearing up cards, often providing a one-time experience.

Each player starts with their own identical deck of cards, but alters it during play, with more powerful cards being added to the deck and less powerful ones removed. Deckbuilders are sometimes conflated with deck construction games such as trading card games , with the difference being that in deckbuilders the act of creating and customising your deck is part of the core gameplay experience, instead of something that usually happens away from the table between plays.

A type of board game where the players use different decks of cards to play, constructed prior to the game from a large pool of options, according to specific rules. There are two main distribution models: trading or collectible card games sell booster pack products with a randomised set of cards in each, while living card games and expandable deck games provide a fixed set of cards in each expansion.

Living card game applies specifically to such games produced by Fantasy Flight Games, which has trademarked the term. Board games involving physical skill, whether using the whole body as in Twister or just the fingers for moving things about, as with removing blocks in Jenga. Drafting is a mechanic where players are presented with a set of options usually cards, though sometimes dice from which they must pick one, leaving the remainder for the next player to choose from.

If another player lands on a spot occupied by one of your pieces, your piece is sent back to home base and has to start the process again. All aboard! The stakes are high in this game to see who can visit the most cities in North America in just seven days.

In Ticket to Ride, players lay claim to railroads across the United States and Canada and compete to connect the most cities with their trains. Draw cards to see what kind of train car you can play or what your next destination might be. Earn points for placing trains and for successfully connecting two destination cities.

The game ends when a player has less than two trains remaining, and bonus points are then awarded to the player who created the longest continuous route. The player with the most points wins. You have a ticket to ride, so where will your journey take you?

Move your four pawns around the board and safely navigate them home again in the game of Sorry. Sorry is a competition, and there are two ways to set back your opponents. Win by being the first to get all four of your pawns home. A scoring system exists if you wish to play multiple rounds of this game. Buy It: Sorry! Each round, players receive three opportunities to roll up to five dice. After each roll, you can evaluate the dice and choose which, if any, you want to roll again.

You are looking for a pattern that will work for one of the 13 possible Yahtzee categories. At the end of your turn, choose which category you will use for that round and tally the score accordingly.

You can only use a category once per game, so choose carefully. At 50 points, a Yahtzee is the highest possible score you can roll. Play up to 13 rounds and then tally your scores; the player with the highest score wins. Nothing gets the fun going like an invigorating game that prompts players to shout, act, and strategize on the fly.

Pictionary is a party game suitable for players of all ages. Teams take turns drawing and guessing as many words or phrases as possible in a timed round. You might think a game of drawing sounds easy, but this game can be more difficult than it seems. The path on the Pictionary game board is comprised of different colored squares, each denoting a different level of difficulty for a word on the corresponding game card.

Play using the board and be the first team to make it all the way to the finish line, or ditch the board altogether and play just for the laughs. We dare you to try and keep a straight face during a game of Apples to Apples. This clever party game will have everyone laughing out loud. Each box contains a set of green apple cards, which have adjectives on them, and a set of red apple cards, which have nouns on them.

Each round, a new player gets to be the judge and presents a green apple card to the group. The rest of the players select one of the red apple cards from their hands to play. Sometimes the nouns match the adjectives perfectly, sometimes they make no sense at all, and sometimes they are downright hysterical. Once everyone has contributed a red card, the judge chooses a favorite. Depending on your group you could play just for fun, or designate a set number of rounds and see who can play the most winning cards in that time.

Scattergories is a fun list-making game that requires thinking fast. The idea of the game is to come up with creative answers to 12 different categories—things like TV shows, U. At the start of each round, you roll a sided letter die which decides the letter that every answer must begin with.

Then you set the sand timer and get going! When the time is up, players compare their answers with one another. If the same answer appears on more than one list it gets crossed off, but a player receives one point for each unique word. The winner is the player who has the most points after three rounds. In this fast-paced game, players try to get their teammates to say the word on an electronic disc without actually saying that word or any variations of it. The disc has some 10, words stored in it.

Get your teammates to say a word and then quickly pass the disc to the opposite team. This process continues, passing the disc from team to team until the round ends.

A timer embedded in the disc gradually beeps faster and faster until it abruptly sounds a loud buzz, signaling the end of a round. Move fast! Taboo is the game of forbidden words. Try and get through as many cards as possible in the given time. Your team will get one point for each card correctly guessed, but you will lose one point every time you say one of the taboo words.

A one-minute hourglass and a buzzer button will be in the possession of the opposing team during your round. Buy It: Taboo Kids vs. This game is a riot to play at parties. In Speak Out, players read a phrase from one of the game cards while wearing a special mouthpiece that makes it hard to enunciate. Have your group form teams and take turns trying to guess the phrase on a game card. Try to get through as many cards as possible in the given time. Each game comes with 10 dishwasher-safe mouthpieces, but you can buy additional packs of mouthpieces if you have a big crowd.

A friendly suggestion: Keep some napkins or paper towels handy to wipe up your drool. In Password, one player on each team knows the secret word and gives a one-word clue to his or her teammate. This continues until the secret word is finally guessed or until 10 clues have been given, whichever comes first. Every password starts with a point value of 10 but decreases by one point with each clue given.

Play 10 secret words for a total of five rounds, and in the end, the team with the highest score wins. Think you can guess the password? The goofy game of Mad Gab is like the reverse of that.

If you repeat a strange series of words enough times, they actually sound like a common word or phrase. Enjoy playing this game where everyone sounds silly. These multi-player games combine strategy, wit, and humor.

Play them at a party or bring them to a brewery to enjoy in a lively setting. Baby zebras are born without stripes. True or false? Put your knowledge to the test with the classic game of Trivial Pursuit.

Players travel around the wheel-shaped game board and answer questions from the different categories. Colored squares along the game path denote which category to pull from. If you answer a question right, you get to go again. Collect one pie-shape game piece when you land on each category hub, then be the first player to make it to the center of the board where you must answer one final question to win.

The premise of this chip and card game is simple: Play a card from your hand and place a chip on the corresponding square. In sequence, each card from two card decks is represented on the game board.

Players take turns playing a card from their hands and then placing a chip on one of the spaces that match that card. The first team to create two sequences wins. Pay close attention to the moves of the opposing team. If you see an opportunity to place a chip and block them from getting a sequence, you might want to take it. Sequence is like a grown-up version of Connect Four. Welcome to the beautiful, resource-rich island of Catan. In this award-winning game, you and your fellow players are settlers on the island working to build up your settlements and cities.

Different parts of the island provide different resources and you will have to barter and trade with your opponents to get what you need. The game board is made up of 19 different hexagonal tiles that allow for a different layout each time, so no two games are the same.

Accrue victory points for various cultural achievements—for example, 1 point for a settlement, 2 points for having the largest army. Players keep their victory cards concealed during play to throw off opponents as the first one to reach 10 victory points wins. Catan is a game of strategy that is suitable for both adults and older kids.

Dominion is a Medieval-themed deck-building game where players compete to acquire the most valuable cards. Each game contains cards. There are no other game pieces involved besides the cards, and most of the cards indicate how they can be used, making this a relatively quick game to learn. Each player starts with the same 10 cards and then works to build up his or her own deck.

There are cards that dictate which actions can be made during your turn, there are treasure cards that are used as currency, and there are victory cards, which score you points at the end of the game. Gameplay ends once the last victory card has been purchased or three or more stacks run out of cards.

The player with the highest number of victory points wins. Twenty five codeword cards, each with a single noun, are laid out in a five-by-five grid representing secret agents in the field. Players are divided into a red and blue team, and each team gets a leader called a spymaster. To win the game, spymasters need the rest of their team members to correctly identify their secret agents, but the only way they can communicate to them is by giving one word clues and a number indicating how many cards that clue applies to.

What makes the game tricky is that it creates a minefield of other cards that could spell disaster. The game also benefits from multiple expansions and reskins, which you can mix and match together when you play. But this version of Descent is particularly unique in that it requires a companion app to play.

But it also opens up multiple other ways to interact with the game. There are interstitial narrative sequences with voice acting, a crafting system, and the ability to interact with the environment in unique and unusual ways. Best of all, the game scales well from a solo experience to an ongoing campaign with up to three friends. But the mechanics are what truly make this game spectacular. Instead, players use cards to manage both attacks and movement on a tactical grid.

A lighter version of the game is available at retail. Titled Gloomhaven: Jaws of the Lion , it also functions as an expansion to the base game for those who have already finished their campaign. Hive is one of those charmingly simple board games with no set up, approachable rules, and satisfyingly hefty bits.

Each tile represents a kind of insect or spider each with a distinct role. No board and no elaborate setup means all you need to play Hive is a clear, relatively level space.

Kingdomino Origins is a tile-placement game for players where they gather together similar kinds of terrain. You score points based on how many contiguous tiles of the same type you have inside your territory. This newest version — the sequel to the original Kingdomino and the follow-up Queendomino — adds a few more wrinkles to the equation, including volcanoes that spit fire and characters you can draft to help you score points.

The difficulty scales well depending on your audience, and Origins effectively includes these previous versions of the game. Immediately after playing Kingdomino the first time, I ran out and bought my own set.

Then, just a few days later, I bought a second set for a friend. Dexterity games are a niche kind of board game that has been growing in popularity over the past few years, but nothing has been quite as successful as Klask. Klask plays like a mash-up of the classic Canadian folk game Crokinole and air hockey, and thankfully it takes up far less space in your home than either one of those other games.

Players sit on either side of a small wooden playing surface raised up about six or eight inches off the table.

Below that raised surface they hold onto a magnet that controls a striker on the top of the board. Play starts with the youngest player kicking off, attempting to sink the marble-sized plastic puck into the opposing goal with their striker. But there are other magnets on the board as well, called biscuits.

Get too close to a biscuit and it leaps off the playing surface and gets stuck to your striker. Play is fast and furious, but requires a deft hand. Move too quickly and your striker will become dislodged, which will also give your opponent a point. Rounds go quickly, meaning that the game is perfect for large groups — especially in a bracketed tournament format. Be sure to pick up a kit of spare parts to keep the action moving when something goes flying off the table, and if it really clicks with your group consider the four-player version as well.

Machi Koro 2 , the sequel to the award-winning Machi Koro , uses this basic building block to create entire cities on the table.

Then you roll a single six-sided die. On a roll of one, two, or three either your wheat field or your bakery turns a small profit, giving you more money to build out your city. Or will you double down on one kind of industry in the hope of a hefty payday later on? Marvel Champions: The Card Game allows a team of heroes to work together against a single villain. Marvel Champions scales up to a full table of four, or down to a single solo player quite nicely.

Charades is one of the oldest folk games around, but what it lacks is structure. Monikers gives the structure that Charades so badly needs. Each player is dealt eight cards, then selects six to contribute to the stack of 40 to 50 that will comprise each round of play. Play proceeds in three rounds, with each one progressively harder than the last. In the first round you can use any words, sounds, or gestures that you like save for the word on the card itself. Then, in round three, you have to resort to pantomime.

Played regularly with the same group of people, it becomes more than a simple contest of wills. The game board is actually a woven, neoprene-backed mat that rolls up for storage. The pack-in allows you to set it up and break it down quickly, and the add-on metal coins and card sleeves are a must-buy in my opinion.

A word of caution, however, that the rules are a bit daunting and will require at least a little bit of study from everyone gathered at the table. Werewolf , also known as Mafia , is one of those modern-day folk games that has been remixed and reinvented multiple times.

One Night Ultimate Werewolf upends the classic game by removing player elimination and condensing the experience into a single, chaotic round. Instead, a free smartphone app guides you through the brief set-up phase where players make use of their special actions.



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