Since Snow fights his Eidolons alone, Stiria cannot be targeted during the fight, but instead heals Snow as he has no other support. Shiva Sisters "yield to those who defend against attacks", so the simplest method of victory is to Paradigm Shift to Sentinel, and repeatedly use Steelguard. Odin is fought by Lightning and Hope in the Vile Peaks. The battle commences in the Scavenger's Trail area when crossing a bridge. Hope stumbles and Lightning loses her patience with him, unwittingly summoning Odin, who turns against Hope, and the two battle the Eidolon together.
Odin is an aggressive Eidolon, initially targeting Hope with physical attacks and Thundara. Lightning can satisfy Odin by building chain bonuses and healing, and Lightning will need to do both as Odin's strikes will necessitate healing greater than Hope alone can supply. Odin will often guard with Ullr's Shield, allowing for either a break to heal or an uninterrupted attacking phase. Brynhildr attacks with fire attacks that hit both Sazh and Vanille.
The key to winning the battle is employing Sazh as a Synergist and only switching to offensive roles when all buffs he has available are in place. Bahamut is fought by Fang, Lightning and Vanille in the Fifth Ark 's final area called The Apse, where Fang turns against the party when they plan to defy their Focus , inadvertently summoning Bahamut.
Bahamut is an aggressive Eidolon, initially targeting Fang with physical attacks followed by Whirlwind on the party. Fang can appease Bahamut by fighting as a Saboteur and switching to Sentinel to guard against Bahamut's strongest attacks. Alexander is fought by Hope, Lightning, and Fang in the Vallis Media Fingers of Stone area, after finding Hope passed out at the north end and bringing him back to the camp.
As Hope loses his drive to continue and asks the others to go on without him, he unwittingly summons Alexander, who turns against him, but Lightning and Fang rush to his aid. Hope can win against Alexander by acting as a Synergist and healing the party when they are on low HP, and acting as a Ravager during times no support is needed.
The battle commences after entering the area when Vanille and Fang talk about their role in the War of Transgression and Fang discovers Vanille has been lying to her ever since they woke up from crystal stasis. Vanille's emotional turmoil calls forth her Eidolon, that attacks the pair. Fang should remain as a Sentinel for most of the battle leaving Vanille to debuff as Saboteur and heal and use Ravager when neither are needed.
When Hecatoncheir is charging, the party can use offensive paradigms, but Fang should switch to Sentinel when he starts attacking. Serah and Noel are not l'Cie and thus do not obtain Eidolons, but "dark" versions of Odin and Bahamut are battled as bosses. The battle commences after approaching a cloud of chaos present in the area.
The key to defeating him is Staggering him quickly. In the first battle Twilight is susceptible to status ailments after being staggered, but in the second battle debuffs hit him since the start. Chaos Bahamut is fought twice: once as part of the main storyline and once as part of the pregame tutorial.
The tutorial battle is made easy, but Chaos Bahamut may prove a formidable opponent in his other boss appearances. Chaos Bahamut is fought at the end of the Academia AF scenario where he has two forms. At first he simply hovers before using Metamorphosis, upon which he becomes a flying mechanical wyvern. In its normal form, it will utilize physical attacks in sets of two, and after changing between forms he uses magic attacks, such as Megaflare. The best way to counter Chaos Bahamut's onslaught of powerful attacks is to deploy Sentinels.
Despite the abilities sharing names they are not the same as the abilities, as Ullr's Shield is now a healing skill and Lightning Strike is more akin to a regular Thunder spell. Eidolons are summoned by spending three TP.
They fight alongside the summoning party member in battle while the other members temporarily leave. At this time no role bonuses are contributed by the allies who have left the battle. The summoner is briefly invincible during the summon animation, making it a strategic asset; the party can survive a deadly attack if summoned at the right time. The time at which the Eidolon can stay is determined by its SP gauge, which drains as time passes and also decreases whenever the Eidolon receives damage.
The summoner has a Gestalt Gauge, which increases in the same way as how it increased when the player battled against that Eidolon. The gauge is quickly drained when the Eidolon runs out of SP. When both the SP and the Gestalt Gauges are reduced to zero, or if the summoner is knocked out , the Eidolon will be dismissed. Regardless, it will cast Arise before leaving, fully healing the summoner.
Driving Mode , to have the Eidolon change into a form the player can ride, shifting the battle to a more action-oriented tone in which button inputs correspond to attacks. While in Gestalt Mode, enemies will stop attacking and cannot damage the summoner. Gestalt Mode's duration is determined by how high its Gestalt Gauge was when Gestalt Mode was initiated, and each attack subtracts a certain number of points from the gauge. Each Eidolon has a concept that defines their actions in battle.
The Eidolon's finisher consumes all points left in the gauge. The finisher has three levels, with higher levels increasing chain gauges by a larger amount, thus dealing more damage. The level is determined by how much the player managed to increase the Gestalt Gauge during the time the Eidolon is summoned. Once Gestalt Mode ends, enemy chain gauges will be reset. Nearly all Eidolon attacks during Gestalt Mode ignore physical and magical resistances, and all elemental attacks in both normal and Gestalt Mode will ignore any elemental resistances that benefit the enemy.
When an Eidolon is dismissed, regardless of whether it entered Gestalt Mode or not, all party members will be fully healed, making summoning useful as a last resort. The Eidolon's rank determines its stats when summoned to battle.
The rank is the sum of the character's Crystarium level and the number of level 5 roles. The Eidolons are given a base 50 seconds from the moment of summoning. The time they can stay is displayed as the SP gauge. When summoned to battle the Eidolons don't have an HP gauge, instead, any sustained damage is depleted from the SP gauge reducing the time the summon can stay and battle.
The Gestalt Gauge starts half full. The method to raise the gauge is the same as the method to raise it during the battle against the same Eidolon, except the summon multipliers are ignored. The Gestalt Gauge determines the number of moves the summoner can perform in Gestalt Mode, as well as the level of the Eidolon's finishing attack.
In Gestalt Mode, as long as at least two time units remain, any action can be performed. Abilities that cost more than the remaining number of time units will leave the player with one unit, and the only ability that can be performed at that point is the finisher.
If the player waits too long to perform an action, one time unit will be expended with no action performed; if the expended time unit is the last one, the Eidolon will depart without performing their finisher. Poison will continue to deal damage during Gestalt Mode, but its duration will be paused.
Espers require Mist Charges equal to their level to summon. A total of 51 Espers are available on the Ring of Pacts , which is the most summons any game in the series has had. There are four main elements, one in each corner of the ring, with additional areas for non-elemental and holy-elemental Espers arranged between the four sections. Each element, bar holy, has melee, ranged and flying summons. Each of these areas has three ranks, with rank I being the weakest and rank III being the strongest.
While the ranks are a hierarchy of strength, they do not form a sequence, i. Melee Espers are strong against ranged ones, ranged against flying, and flying against melee. The Espers act as party members in battle, and multiple instances of each can exist on the battlefield at any given time, bar rank III Espers. While almost all of the thirteen Scions from the original game return as Espers, Adrammelech and Zeromus are absent.
Non-Elemental summons have no weakness or resistance. They also tend to have no special attacks either. They are best used when you are fighting a group of enemies with different weaknesses. However, the game's most powerful summons are also non-elemental. Fire summons are weak against water summons. They are strong against earth summons, and some water summons. Water summons are mainly weak against thunder summons, while some are weak against fire.
They are strong against fire summons, and some thunder summons. Thunder summons are mainly weak against earth summons, while some are weak against water. They are strong against water summons. Holy summons generally have no offensive capabilities. Instead, they can only heal party members with their attacks. Ultima's special attack, though, does damage to the enemies.
Eidolons are the supernatural entities individually partnered with l'Cie which are summoned in battle. While formidable in their natural forms, Eidolons can assume an alternate Gestalt Mode. Eidolons are sent by the Goddess Etro when a l'Cie falters on their conviction, who must subdue the Eidolon in battle to gain the ability to summon it.
L'Cie draw the power to summon their Eidolon from their eidolith. Eidolons are summoned in battle via expending TP and after the summon is over, the party will have been restored to full health.
Recurring summons of the series appear as primals, which play an important role in the plot. Most are associated with a specific beastman race, who summon them for various purposes. Primals are summoned with crystals , and their strength is determined by how many crystals are consumed in the process.
Players cannot summon primals directly, but Summoners can call upon lesser "Egi" versions of a select few see below. The Arcanist job can summon their pets to battle. The summon abilities are altered depending on what Soul Crystal , if any, the player has equipped:. Summoners can use Egi Glamours to alter the appearance of their Egis to appear a different summon. The currently available glamours are the Emerald and Topaz Carbuncles, as well as the Ruby Carbuncle, which is not normally available to players but is summoned by Alphinaud and Urianger throughout the storyline.
Alphinaud also learns to summon the Obsidian and Moonstone Carbuncles, neither of which are currently available to the player as summons or glamours. Though not classified a traditional summon, an adventurer's chocobo companion can be summoned to fight alongside them, regardless of the adventurer's class, and controlled in a manner akin to an Arcanist's summons.
Astrals are six god-like beings inhabiting Eos , worshiped by its population as deities. Noctis Lucis Caelum sets out on a pilgrimage to obtain their power after his homeland is invaded. Each astral has a different ritual to acquire them.
Once they are obtained, the summoning prompt comes up randomly depending on the terrain and how drastic the player's situation is in battle.
Summon damage can break the damage limit, and grows in strength the higher Noctis's level is. Adventurer from Another World collaboration quest adds Garuda as a summon who is a Messenger rather than an Astral.
In the same vein, the Messenger Carbuncle appears as a pseudo-summon; it cannot be summoned with the Summon command, but can appear in Easy Mode to save the player from a Game Over when the party leader is Downed.
Espers are bought by using acquired Job Points , except for Zodiark , which has to be cast on the Summoner to learn it. Additionally, the boss Elidibus can summon Midgardsormr. There are two different types of summons: The viera Summoners , who can summon a creature to deal damage, and the Totema, whom everyone can summon. Moogle Animists can randomly summon one of the eight viera Summoner creatures using the Friend ability.
Because the summon is random, the targets may be damaged or healed depending on who is called. All characters are able to summon a Totema once they have acquired 10 Judge Points. Unlike Illusionists ' Phantasm Skills, Totema attacks never miss their target. To summon a Totema, Marche Radiuju and his clan must defeat the different Totemas in the storyline.
There are two types of summons: the viera Summoners , who can summon some of the recurring summon creatures of the series to deal damage, heal or grant buffs in an area, or the Scions, whom anyone can summon upon equipping the Scion's corresponding accessory.
Moogle Animists can randomly summon one of the eight viera Summoner creatures using the ability Friend. Because the summon is random, the spell can either damage or heal targets on either team. They must equip the Scion's correspondent accessory to summon him, and each Scion can only be summoned once per battle. Scions have the widest range of effects, from dealing elemental damage or status ailments to the enemy, to healing the party, or even to attempt to defeat both sides.
Once per wave, players have the option of using crystals to summon a powerful Esper who can aid a party by dealing damage to monsters, or granting units with beneficial effects. Espers cannot be summoned if a party does not possess at least six crystals, or three in the case of W3.
Recurring summons appear as Eidolons in the world of Orience as the physical manifestation of powerful beings, birthed from the Vermilion Bird Crystal to protect the Dominion of Rubrum. They are summoned at the cost of a life, with the most powerful and forbidden Verboten Eidolons requiring thousands of sacrifices to summon. Eidolons are categorized by six primary classes, and in each class are stronger incarnations of that Eidolon. Confidential War Gods mentioned in the story:.
Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: Eurologic. User Info: Yuji Kaido. No transformers this time.
User Info: -Lionheart-. Odin returns as a recruitable monster Squall, regarding Laguna. So no limit breaks and no summons Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Email Address never made public. Follow Following. Sign me up. Already have a WordPress. Log in now. Loading Comments Email Name Website. Post was not sent - check your email addresses!
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